Week 1


Devlog Week 1: 

  • Mechanics
  • Game idea
  • Game rules

Progress Week 2:

Art:

  • Main menu animation
  • Texturing tiles and 3 lava in Blender
  • modelling:  chest, spike , trap, pocong, pressure plate, barrel, torch, Main Character in Blender
  • Rigging & animation: chest, spike , trap, pocong, pressure plate, barrel, torch in Blender

Programmer:

  • Player movement
  • Beats mechanic with music

Design: 

  • Coreloop

Get Dungeon Beats

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