Week 4


Done week 4:

Art:

  • Base Model for VFX
  • Texturing Character & Pocong + Import to unity
  • Animation Jump + landing pocong
  • Main menu animation
  • VFX Attack
  • Grid shader

Programmer :

  • Inventory system
  • Basic Attack mechanic
  • Code for Player stats

Design:

  • Player stats


Progress Week 5:

Art:

  • VFX Mecha
  • Weapon (3 generic & 3 exclusive)
  • Armor (3 generic & 3 exclusive)

Programmer:

  • Currency system
  • Shop system
  • Targeting attack

Design:

  • Level Design

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