Week 3
Dungeon Beats » Devlog
Progress week 3:
Art:
- Texturing chest, spike , trap, pressure plate, barrel, torch in Blender
- Bake tile, props and lava textures for use in Unity
- VFX & weapon concept
Programmer:
- Simple save system to store player name
- Make basic enemy AI
- Code trap mechanics (spikes)
Design:
- Gitbook
- Teleport mechanic concept
- Gameflow concept
- Inventory concept
- Pressure plate mechanic concept
- Map selection Concept
Progress week 4:
Art:
- Base Model for VFX
- Texturing Character & Pocong + Import to unity
- Animation Jump + landing
- Main menu animation
- VFX Attack
- Grid Shader
Programmer :
- Inventory system
- Basic Attack mechanic
- Code for Player stats
Design:
- Level Design
- Player stats
Get Dungeon Beats
Dungeon Beats
A survival rhythm based dungeon crawler with grid movement and time limits
Status | In development |
Author | Anviel Studio |
Genre | Rhythm, Puzzle, Role Playing, Survival |
Tags | 3D, Dungeon Crawler, Exploration, Fantasy, Singleplayer, Top-Down |
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