Week 3


Progress week 3:

Art:

  • Texturing chest, spike , trap, pressure plate, barrel, torch in Blender
  • Bake tile, props and lava textures for use in Unity
  • VFX & weapon concept

Programmer:

  • Simple save system to store player name
  • Make basic enemy AI
  • Code trap mechanics (spikes)

Design:

  • Gitbook
  • Teleport mechanic concept
  • Gameflow concept
  • Inventory concept
  • Pressure plate mechanic concept
  • Map selection Concept


Progress week 4:

Art:

  • Base Model for VFX
  • Texturing Character & Pocong + Import to unity
  • Animation Jump + landing
  • Main menu animation
  • VFX Attack
  • Grid Shader

Programmer :

  • Inventory system
  • Basic Attack mechanic
  • Code for Player stats

Design:

  • Level Design
  • Player stats

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