Week 3
Dungeon Beats » Devlog









Progress week 3:
2602112902 - Andrew Julian Hanjaya
- Texturing chest, spike , trap, pressure plate, barrel, torch in Blender
- Bake tile, props and lava textures for use in Unity
2602113722- Kevin Jonathan Mintaryo
- Simple save system to store player name
- Make basic enemy AI
- Code trap mechanics (spikes)
2602112915 - M. Raphael Caesar Ponda'ag
- Gitbook
- Teleport mechanic concept
- Gameflow concept
- Inventory concept
- Pressure plate mechanic concept
- Map selection Concept
- VFX & weapon concept
Progress week 4:
2602112902 - Andrew Julian Hanjaya
- Base Model for VFX
- Texturing Character & Pocong + Import to unity
- Animation Jump + landing
2602113722- Kevin Jonathan Mintaryo
- Inventory system
- Basic Attack mechanic
- Code for Player stats
2602112915 - M. Raphael Caesar Ponda'ag
- Level Design
- Player stats
- Main menu animation
- VFX Attack
Get Dungeon Beats
Dungeon Beats
A survival rhythm based dungeon crawler with grid movement and time limits
Status | In development |
Authors | Anviel Studio, RaphZet, DrewKyy |
Genre | Rhythm, Puzzle, Role Playing, Survival |
Tags | 3D, Dungeon Crawler, Exploration, Fantasy, Singleplayer, Top-Down |
More posts
- Final DevlogDec 17, 2024
- Devlog 16/11/2024Nov 16, 2024
- Week 5Oct 16, 2024
- Week 4Oct 08, 2024
- Week 2Oct 01, 2024
- Week 1Oct 01, 2024
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