Final Devlog
Dungeon Beats » Devlog
Done
2602112902 - Andrew Julian Hanjaya
- Wand & book texturing
- Wand & Book Animation (Idle & Attack)
- Main Character New Appearance
- Main Character Ultimate Form Texture
- Main Character Pose form Cut in
- Merchant Model
- Merchant Animation (Idle)
- Weapons Icon
- Final Boss Model
- Game Poster A4
2602113722- Kevin Jonathan Mintaryo
- Polish character movement
- Update enemy AI (allows enemy to attack the player)
- Add damage indicator for player
- Enable player death
- Restrict player movement to beat
- Create map timer system
- Fix enemy spawn system
- Add option to main menu
- Setup loot table content + price
- Setup hitbox for dragon ult
- Adjust base player stats (multiply by 10)
- Setup equipment stats
- Add chest on map
- Chest Dissolve shader
- LOD Map
- Merchant dialog box
- Game Trailer
2602112915 - M. Raphael Caesar Ponda'ag
- Level design puzzle
- Shader for dragon wing, Crown, and Horn
- Game UI & Main Menu
- Ultimate Attack Pixel Sword
- Cut in Shader
- MC Mark Shader
- Skybox Shader
- Skill Indicator Shader
- Chest & portal placement
- Wand & Book VFX Attack
- Great Sword VFX
- Dual Sword VFX
- Bow VFX
- Beat Shader
- Ground Shader
- 3D texture main menu shader
- Game Trailer
Files
Dungeon Beats.zip 172 MB
33 days ago
Get Dungeon Beats
Dungeon Beats
A survival rhythm based dungeon crawler with grid movement and time limits
Status | In development |
Authors | Anviel Studio, RaphZet, DrewKyy |
Genre | Rhythm, Puzzle, Role Playing, Survival |
Tags | 3D, Dungeon Crawler, Exploration, Fantasy, Singleplayer, Top-Down |
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